Vcyoo is strongly against in-game spam. As gamers ourselves , we know how annoying it is to receive countless spam messages from shady gold sellers while enjoying your favorite game. This is why you will never see spam from vcyoo in-game.
Your privacy is important to us, and we will do everything we can to keep your gaming experience fun and spam-free. We encourage everyone to do the same. Please do not support spammers.
Since its founding in 2006 by consummate gamers, VCYOO has been an industry trailblazer and a market steward. In meeting the demand of game players to buy and trade in-game items, VCYOO provides gamers with fast transactions, 24-hour customer service and guaranteed transactional security. VCYOO is dedicated to improving gamer services and fostering a more enjoyable gaming experience.
Secondary market for gamers
The dawn of MMOGs has marked a decisive revolution in entertainment and socialization opportunities for millions of game players around the globe.
Multiplayer online games such as World of Warcraft, EverQuest, Final Fantasy XI, and Lineage 2, embody the creation of rich virtual worlds whose inhabitants band together each night to engage in the most immersive form of online entertainment available today.
The popularity and success of MMOGs is largely due to immersive game designs that allow players to create and participate in new virtual realities. Commerce is a natural consequence of these complex, exciting virtual worlds as game players create, trade,buy and sell in-game assets. Gamers have assigned real-word value to virtual currency and other in-game commodities, creating a vibrant secondary market for MMOGs. This secondary market represents one of the most successful forms of emergent behavior ever seen in entertainment.
Gamers see the secondary market as yet another exciting dimension of the MMOG experience. It not only gives players the advantage of greater flexibility so they can focus on aspects of the game they most enjoy, but it also allows players to receive real world value for the effort and time they have invested in their games. This remarkable connection between virtual and real world economies is the beginning of the next generation of entertainment that is contextually-based and commerce-driven.
A large dimension of Business
Some experts believe that the market for virtual assets will overcome the primary market—projected to reach $7.8 billion by 2010—within the next few years.
There is a growing demand for in-game services that will more tightly integrate the secondary market to the games themselves, giving game players even more game play flexibility and enjoyment. It is the continual infusion of new game play opportunities in the secondary market that intrigues new gamers and enlivens game experts. Indeed, the vanguard of MMOG players can be found in the secondary market. VCYOO was founded by such individuals who understood that facilitating the trading, buying and selling of virtual assets is a valuable service for the MMOG community.
Advocacy and stewardship
VCYOO takes the role of advocate, steward and community member seriously. Building on relationships with publishers and players alike, VCYOO advocates healthy, secure and responsible secondary market practices. VCYOO does not farm or use bots or macros of any kind to create or collect virtual assets. VCYOO leverages its market presence and distribution power to avoid practices that have a negative impact on game play.